6/6/2023 0 Comments Frostpunk last autumn guide![]() You have two main scales – dissatisfaction and motivation. In order to lower the former and increase the latter, you will have to pass various laws and rebuild suitable buildings. Among them are a pub, a temple, a care home, a pleasure house, and so on. It is easy to see that the scale of motivation consists of three parts. The middle part is the usual level of motivation, the left one is lowered, the right one is increased. That is, the left and right sides will either reduce or increase the efficiency of workers and engineers. To get steam cores, you will need to order them from London. For this it is necessary to build a telegraph station. Over time, logistics points will appear, depending on which you will be able to get workers, engineers, steam cores or prostheses. For example, an engineer will cost more than a worker. You can use docks and sawmills to extract timber . The latter are placed among the trees. Steel can only be obtained from the pier. Coal – from the dock and coal stove (converts wood to coal). Food is obtained from the wasteland map: you must send an expedition, find a suitable place and build an outpost there (from the same expedition). You can also use the fishing piers to get food. You still need four types of basic resources: coal, wood, steel, and steam cores. You can add food to them. However, new resources also appear that are used to build a generator. Again, we will talk about them separately. At the very beginning of the game, there are two piles of wood, steel and one pile of steam cores scattered around the generator. You can build collection points and then dismantle them when the resources are removed. ![]() Having created all these buildings, you will receive your first task related to the construction of a generator. Unlike the original game, only a limited number of buildings can be built near the generator. We will consider them in a separate paragraph. Your base is on the shore. And there are four places for the construction of marinas – both ordinary and fishing. Regular marinas allow you to receive ships with resources, while you can specify only one of the desired resources – wood, steel, coal. The pier only takes resources. They are stacked next to it, so collection points will be needed additionally. In the future, you can unlock an improvement that allows you to rebuild reload stations on the dock, which will greatly simplify the task. Fishermen’s wharves are used for catching fish: obtaining raw food for further cooking ready in the kitchen. ![]() The stock camp (or stock base) will allow you to send out expeditions. The ones that you used in the main game. However, on one base of blanks, you can create exactly one expedition. In the future, you can research two improvements that allow you to build two more bases and, accordingly, create two additional expeditions. By sending expeditions to the Frozen Wasteland, you can find resources or places to get them. The latter will provide an influx of certain resources (usually food), but after a while they will be depleted. This is the name of the first storyline task, according to which you are asked to build a pier, start collecting resources from it and create a fishing pier with a blank camp. Many new buildings have appeared in the game, but several old ones are missing. Your task is to build a generator for the further evacuation of Liverpool. Many new mechanics appear in the game, which we will talk about below. The Last Autumn is the latest story- driven expansion to the Frostpunk strategy, which follows the events leading up to the global cooling. You are the project manager 113. Frostpunk’s Ultimate Fall Walkthrough Guide: An Overview of Laws, Buildings, and New Features
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